i was wondering if this is possible:
let's say i have rendered an irradiance map at high settings for print resolution. then let's say something pretty minor gets changed in the scene, maybe the length of a desk or some furniture is added. is there any way to re-render the irradiance map for only the affected area of the image or would you have to re-render the whole image. i do realize that we're talking about global illumination here, but adding or moving a chair isn't going to have a noticeable effect on 85% of the illuminated space.
in more tangible terms, if i do a region render calculated as a single frame, will this be adding to the previously loaded irradiance map, or is it scrapping the rest of the image and only calculating the region area?
i guess the same question would apply for a saved vrlmap.
thanks! (hope this is clear??)
let's say i have rendered an irradiance map at high settings for print resolution. then let's say something pretty minor gets changed in the scene, maybe the length of a desk or some furniture is added. is there any way to re-render the irradiance map for only the affected area of the image or would you have to re-render the whole image. i do realize that we're talking about global illumination here, but adding or moving a chair isn't going to have a noticeable effect on 85% of the illuminated space.
in more tangible terms, if i do a region render calculated as a single frame, will this be adding to the previously loaded irradiance map, or is it scrapping the rest of the image and only calculating the region area?
i guess the same question would apply for a saved vrlmap.
thanks! (hope this is clear??)
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