Hi All,
I seem to be finding more and more that I need to make my materials (especially those with bitmaps) extremely dark in the ME in order for them not to be blown out when rendered. I've tried different kinds of colour mapping (linear, HSV exponential etc.) but always the same thing - especially when applying meterials to the roof of a building.
Now I'm sure I must be doing something dumb as I don't recall this being such a problem in the past. In my current scene I am using the Vray Sun and Sky for the first time with a Sun intensity of 0.01, along with a standard max (Viz in this case) camera, and HSV exponential colour mapping - all set to 1.0.
Any help you could give me would be much appreciated as I seem to be going around in circles and missing something probably quite fundamental.
Thanks,
Trev
I seem to be finding more and more that I need to make my materials (especially those with bitmaps) extremely dark in the ME in order for them not to be blown out when rendered. I've tried different kinds of colour mapping (linear, HSV exponential etc.) but always the same thing - especially when applying meterials to the roof of a building.
Now I'm sure I must be doing something dumb as I don't recall this being such a problem in the past. In my current scene I am using the Vray Sun and Sky for the first time with a Sun intensity of 0.01, along with a standard max (Viz in this case) camera, and HSV exponential colour mapping - all set to 1.0.
Any help you could give me would be much appreciated as I seem to be going around in circles and missing something probably quite fundamental.
Thanks,
Trev
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