I've got an image map (below) mapped onto a mattress in an interior scene. The camera moves into the room and over the bed.
Render times when the mattress isn't in view are about 20mins.
Render times when the mattress is in the distance is about 35mins.
Render times when the mattress covers 1/2 frame is about 2hrs!!
I'm using a 1000x1000 version of the image below. Have tried it as a jpg and a tga with alpha - same results.
There are other maps in the scene (loads of leather mapped onto the walls) which don't have the same problem - they render like the wind.
Does anybody know why just this one texture map could cause so much grief?
Thanks,
Rob.
Render times when the mattress isn't in view are about 20mins.
Render times when the mattress is in the distance is about 35mins.
Render times when the mattress covers 1/2 frame is about 2hrs!!
I'm using a 1000x1000 version of the image below. Have tried it as a jpg and a tga with alpha - same results.
There are other maps in the scene (loads of leather mapped onto the walls) which don't have the same problem - they render like the wind.
Does anybody know why just this one texture map could cause so much grief?
Thanks,
Rob.
Comment