my assumption on this was that they are redundant, but intentionally so you can set it either at the material or object level.
(i.e. if I have a bunch of trees all with the same material, one mtlwrapper is the quickest way to go, but if i have a bunch of cars with different materials, rather than putting a mtlwrapper on top of every individual car material i can just select all the cars and change their object settings at once....)
(i.e. if I have a bunch of trees all with the same material, one mtlwrapper is the quickest way to go, but if i have a bunch of cars with different materials, rather than putting a mtlwrapper on top of every individual car material i can just select all the cars and change their object settings at once....)
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