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  • Saving Irradiance map

    If I want to render a scene at 2048 X 1024 how low can I pre-render the Irradiance map and reuse it in the higher render? I haven't been utilizing a saved Irradiance map when I think I can.
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090 X2
    • ​Windows 11 Pro

  • #2
    hehhee. its the irradiance map limbo...
    how low can you go
    how low can you go
    how low can you go
    hehehe

    ---------------------------------------------------
    MSN addresses are not for newbies or warez users to contact the pros and bug them with
    stupid questions the forum can answer.

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    • #3
      I just got through rendering IR/LC for a still at 800x600, and rendered the final image with the saved IR at 2k. It really depends on the scene, as
      does most everything with Vray.
      http://mikebracken.cgsociety.org/gallery/

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      • #4
        IMAP

        Hmmm... I'll play around and see how low I can go
        Bobby Parker
        www.bobby-parker.com
        e-mail: info@bobby-parker.com
        phone: 2188206812

        My current hardware setup:
        • Ryzen 9 5900x CPU
        • 128gb Vengeance RGB Pro RAM
        • NVIDIA GeForce RTX 4090 X2
        • ​Windows 11 Pro

        Comment


        • #5
          ...you can go 1/4 of the final....

          eg: final=6000x4000, imap calc@ 3000x2000

          final=720x480, calc=360x240
          Needs more cowbell

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          • #6
            unless my powers of math are failing me your numbers exhibit a reduction of 1/2 not 1/4

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            • #7
              Semantics. Each dimension is 1/2, but the image actually is 1/4 the size. Count the pixels.

              And... I'm not sure why people still render a small image then reuse the IR map. Unless I'm misunderstanding something, lowering the IR setting acomplishes the same thing, but much more easily.

              For instance, a 320x240 image with IR of -3/0 that looks good will have the exact same solution as a 640x480 set to -4/-1, or a 1280x960 at -5/-2, or a 2560x1920 at -6/-3.

              If I'm wrong, somebody set me straight, but I could swear Vlado has said as much. Plus, it seems to work just ducky in practice....
              sigpic
              J. Scott Smith Visual Designs


              https://jscottsmith.com/
              http://www.linkedin.com/in/jscottsmith
              http://www.facebook.com/jssvisualdesigns

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              • #8
                True, half image resolution, quarter the pixels.

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                • #9
                  @CCS: Yes, you are correct sir. There is no reason to half your render size when you can just lower your IR min/max settings by 1. And I remember previous posts where Vlado has said as much.

                  I have also done render tests to confirm this, and the IR calc time for say a 640x480 at -3/0 is almost identical to a 1280x960 at -4/-1. And the quality looks identical as well.
                  "Why can't I build a dirigible with my mind?"

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