So finally finally finally started to get my head around using LWF (linear work flow)
We just upgraded to v 1.5 and the colour mapping options have changed so I just want to be sure of what workflow is correct with 1.5
Running max 9 so going to customize/ preference/ gamma lut
and
changing gamma to 2.2
checking affect material and colour selector
and under bitmap files changing input gamma to 2.2
We render to 8-bit tga not .exr and so want to burn the gamma into the image rather than using throb's curve in the v-ray frame buffer.
Before we used the gamma correction colour mapping with
bright multiplier at 1 and dark at .454
but in vray 1.5 the names have been changed to
multiplier-is this bright multiplier? and should it be set to 1?
inverse gamma-is this dark multiplier?and should it be .454
and a new option gamma which should be left at default or not?
We just upgraded to v 1.5 and the colour mapping options have changed so I just want to be sure of what workflow is correct with 1.5
Running max 9 so going to customize/ preference/ gamma lut
and
changing gamma to 2.2
checking affect material and colour selector
and under bitmap files changing input gamma to 2.2
We render to 8-bit tga not .exr and so want to burn the gamma into the image rather than using throb's curve in the v-ray frame buffer.
Before we used the gamma correction colour mapping with
bright multiplier at 1 and dark at .454
but in vray 1.5 the names have been changed to
multiplier-is this bright multiplier? and should it be set to 1?
inverse gamma-is this dark multiplier?and should it be .454
and a new option gamma which should be left at default or not?
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