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  • Vray Physical Camera Ortho

    Is it possible to generate an Ortho view from these cameras ?

    If I switch to a Standard Max camera I will have to tweak the Color Mapping and lighting solution.

    thanks

    N
    www.morphic.tv
    www.niallcochrane.co.uk

  • #2
    there was a thread in the wishlist bout the same topic...i ve experienced the need of these even though i agree its contradicting itself!
    Nuno de Castro

    www.ene-digital.com
    nuno@ene-digital.com
    00351 917593145

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    • #3
      The wishlist thread basically came down to. No, because by deffinition an Ortho camera is not a physical camera. If it's just the exposure controls you're after, you can do that in the color mapping rollout.

      One solution that was suggested in the wishlist was a VRay exposure control modifier for max cameras. We'll see what Vlado decides to do.

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      • #4
        Ok, thanks for that.
        www.morphic.tv
        www.niallcochrane.co.uk

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        • #5
          I can't imagine it too difficult to replace a max-camera at rendertime with a vrayphysical camera using the settings specified in a vray-max-cam-override panel in vray-render-settings.

          Maybe there's more to it than I can think of though.
          Patrick Macdonald
          Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



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          • #6
            Originally posted by re:FORM
            I can't imagine it too difficult to replace a max-camera at rendertime with a vrayphysical camera using the settings specified in a vray-max-cam-override panel in vray-render-settings.
            what do u mean?
            the point is to be able to create an ortographic view without having to tone down either exposere or multipiers...
            Nuno de Castro

            www.ene-digital.com
            nuno@ene-digital.com
            00351 917593145

            Comment


            • #7
              I mean, you could have a series of default camera settings (maybe copied from a vray-camera in scene) that would be applied at rendertime to a temporary vray-cam that replaces the perspective, max-cam, or orthographic view. You would need a toggle to choose between using the vray-cam lens (ie for a true vrayphisicalcam) or the current view parameters (ie perspective or orthographic) of the current view.



              Patrick Macdonald
              Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



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              • #8


                ...
                Nuno de Castro

                www.ene-digital.com
                nuno@ene-digital.com
                00351 917593145

                Comment


                • #9
                  If you replaced an orthographic view with a physical camera it wouldnt be othographic any more.


                  You could always light without it, although you need much more precise values within your lights/hdri/sun/sky. Pain in the arse, but it works.

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