Announcement

Collapse
No announcement yet.

Proxy's animated?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Proxy's animated?

    Can u tell me why we have specific modifiers available to v-ray proxy's but when applied they assume pivot at 0,0,0.
    Is it possible to make a turnaround? how?
    We're making one huge project with lot's of trees. The idea is to make a proxy to leafs and then aplly a wave modifier to all and make some kind of "wind" simulation. It can to the trick... the problem is that we already have all trees in their final position... make one by one to pivot 0,0,0... it's some kind of hard work

    cheerz and thanks for any tip on this

    Rui Romano
    www.ingreme.com

  • #2
    i only had that problem when i transformed a current mesh into a proxy. then centering its pivot point before applying modifier fixed that issue. What I can't get around is why you can do a wave, but not a bend, and how do you apply it to alot of trees and have their 'movement' be randomized across all the proxy's
    ____________________________________

    "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

    Comment

    Working...
    X