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  • Few Random Questions

    Ok I have a few things I would like to fire out.

    1. What is the dome camera?

    2. When do you use interpelation on materials?

    3. If I hosted a file would there be interest in working on a scene optimization tutorial? I can do nice renderings I often have the feeling I am over rendering the scenes however. If I posted a scene would people want to spend time making it render fast?

    4. If I wanted to create professional fill lights with the umbrellas, softboxes, etc. how could I go about creating those accuratly?

    5. Is there a way to judge real world lighting units for vray light material.


    Thats it for now


    Cheers

  • #2
    1. Hm. Never heard of that.
    2. When it's time consuming.
    3. Hm, probably.
    4. ?
    5. Yes. (as morbid said)
    I just can't seem to trust myself
    So what chance does that leave, for anyone else?
    ---------------------------------------------------------
    CG Artist

    Comment


    • #3
      Re: Few Random Questions

      Originally posted by Sawyer
      Ok I have a few things I would like to fire out.

      1. What is the dome camera?

      2. When do you use interpelation on materials?

      3. If I hosted a file would there be interest in working on a scene optimization tutorial? I can do nice renderings I often have the feeling I am over rendering the scenes however. If I posted a scene would people want to spend time making it render fast?

      4. If I wanted to create professional fill lights with the umbrellas, softboxes, etc. how could I go about creating those accuratly?

      5. Is there a way to judge real world lighting units for vray light material.


      Thats it for now


      Cheers
      1. not sure, so I wont say.
      2. interpolation on materials is biasing the true qmc procedure. Think of it as qmc gi and irmap, one is slow but very good result, precise. The other is fast but worse result and more biased.
      3. most likely no, since we are all busy. If you would like to learn, search the web for tutorials, Im sure there are few on evermotion.
      4.To mimic real world lights, you going to have to think about how to model them and treat your scene as photorealistic setup, where a light shines against something like an umbrella and that bounced light is what is illuminating the scene, that comes with its own set of problems however.
      5. yes there is (paul I spoke to vlado about it) You need to measure surface area and then do some multiplication magic to get the correct number for vray light mat, vlado has posted notes on this a while back.
      Dmitry Vinnik
      Silhouette Images Inc.
      ShowReel:
      https://www.youtube.com/watch?v=qxSJlvSwAhA
      https://www.linkedin.com/in/dmitry-v...-identity-name

      Comment


      • #4
        Morbid Angel - well, I'm surely think it can be done, but it's kinda "magic" or plain math...
        I just can't seem to trust myself
        So what chance does that leave, for anyone else?
        ---------------------------------------------------------
        CG Artist

        Comment


        • #5
          Re: Few Random Questions

          Originally posted by Morbid Angel

          1. not sure, so I wont say.
          2. interpolation on materials is biasing the true qmc procedure. Think of it as qmc gi and irmap, one is slow but very good result, precise. The other is fast but worse result and more biased.
          3. most likely no, since we are all busy. If you would like to learn, search the web for tutorials, Im sure there are few on evermotion.
          4.To mimic real world lights, you going to have to think about how to model them and treat your scene as photorealistic setup, where a light shines against something like an umbrella and that bounced light is what is illuminating the scene, that comes with its own set of problems however.
          5. yes there is (paul I spoke to vlado about it) You need to measure surface area and then do some multiplication magic to get the correct number for vray light mat, vlado has posted notes on this a while back.
          3. Yeah I kind of thought it a wierd thing to ask. I get a great image thats not the problem I just never know if I could get it faster.

          4. I was reading some interior photography lighting books. It seems to me that if I want to use a real camera I need to see real world ligthing rigs. Its very clear very few interior photos are created with only available lights I was wondering if it be worth trying to create lighting accessories. I know people use reflectors in studio setups but I hadn't hear do creating them for interiors.

          5. I will see if I can find that as well.

          Thanks

          Comment


          • #6
            what counts is, if you get a great image ontime for client, then that all that matters.
            Dmitry Vinnik
            Silhouette Images Inc.
            ShowReel:
            https://www.youtube.com/watch?v=qxSJlvSwAhA
            https://www.linkedin.com/in/dmitry-v...-identity-name

            Comment


            • #7
              Originally posted by Morbid Angel
              what counts is, if you get a great image ontime for client, then that all that matters.
              Yeah. That and how do you use your tools. Vray was really frustrating when I first got it - 3 years aog -. Now it is a program I really like to use. I don't feel like I am stumbeling about switching on/off buttons looking for the light. Literally. Thats good. I also have a good amount of planning skills so I am rarely slapping the machine to get it to run faster -rarely works-. I am pleased with my skills. I often have the feeling a 3 hour rendering could be done in 30 minutes if I remembered to click the "render this faster" button. Or clicked use lc for glossies or changed a material setting.

              Comment

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