Hi...can anybody show me how to render an Irr Map for a walkthrough using a render farm? What I have done now is to calculate the Irr Map on one pc and shoot the Incremental add to current map to 6 pc's on the render farm, but I am not really sure if this is how it is done...An emergency please, so an early response would be great and highly appreciated! Thanks in advance!
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Saving Irr Map on a Renderfarm
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why not just use DR? you can calculate irradiance maps with DR for flythroughs. i do it all the time
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Originally posted by Da_elfwhy not just use DR? you can calculate irradiance maps with DR for flythroughs. i do it all the timeMy Youtube VFX Channel - http://www.youtube.com/panthon
Sonata in motion - My first VFX short film made with VRAY. http://vimeo.com/1645673
Sunset Day - My upcoming VFX short: http://www.vimeo.com/2578420
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Also, AFAIK, incremental add doesn't work over DR. I've found that on my small farm (4 machines) it's much faster to use the incremental add on one machine than to recalculate each frame over DR. This may have changes in 1.5 though, I'm not sure.www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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strange. i did a flyby animation on an island recently and the irradiance map was calculated on my farm of 6 systems. this was with a 1.49.x version though. so maybe vlado disabled it when he went 1.5
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just fired up my BOXX and turned on the spawner and threw the current project im doing at it and had no problems
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oh. backburner. well on that i have no idea. never tried it like that
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never tried to calculate GI solutions, but when testing a small animation some slaves droped the render once and a while...
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What im talking about is exactly that: using backburner to manage several DR IM calculations with incremental ADD to current map. I dont like the idea of having my local workstation locked because of a DR. This is the work rendernodes should do.
AFAIK, vray 1.5 can render incremental IM too, but my farm is too busy to try and calculate a DR Im test, mainly because DR doesnt care about if a rendernode is rendering some backburner tasks or not; it will send the part of DR to that machine and therefore will make it crash if that machine is already working on some other scenes.My Youtube VFX Channel - http://www.youtube.com/panthon
Sonata in motion - My first VFX short film made with VRAY. http://vimeo.com/1645673
Sunset Day - My upcoming VFX short: http://www.vimeo.com/2578420
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