Hi Everyone
I was wondering if anyone knows what the difference between AO theory and VRay's dirtmap is. They seem to work differently and in several cases you can see the gradient on geometry where as with Ambient Occlusion Mray you dont.
Also it would be great if we could plugin the shader to a vray light, thereby allowing us to render out channels (diffuse reflection etc) with the dirtmap overlaid on top with out the need for any extra post work (cos am lazy)
This is the dirtmap version and you can make out the gradient
![](http://img172.imageshack.us/img172/6825/dirtmapwy8.jpg)
This is the Mray Ambient occlusion and it looks more like skylight but it works on interiors too
![](http://img172.imageshack.us/img172/5325/mrayaoii1.jpg)
I dont think dirtmap works the same way as ambient occlusion in mental ray or maybe the renderman implementation, but is a different approach leading to the same solution.
On the other hand I could just be talking out of my ........![smile](https://forums.chaos.com/core/images/smilies/smile.gif)
Colin
I was wondering if anyone knows what the difference between AO theory and VRay's dirtmap is. They seem to work differently and in several cases you can see the gradient on geometry where as with Ambient Occlusion Mray you dont.
Also it would be great if we could plugin the shader to a vray light, thereby allowing us to render out channels (diffuse reflection etc) with the dirtmap overlaid on top with out the need for any extra post work (cos am lazy)
This is the dirtmap version and you can make out the gradient
![](http://img172.imageshack.us/img172/6825/dirtmapwy8.jpg)
This is the Mray Ambient occlusion and it looks more like skylight but it works on interiors too
![](http://img172.imageshack.us/img172/5325/mrayaoii1.jpg)
I dont think dirtmap works the same way as ambient occlusion in mental ray or maybe the renderman implementation, but is a different approach leading to the same solution.
On the other hand I could just be talking out of my ........
![smile](https://forums.chaos.com/core/images/smilies/smile.gif)
Colin
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