I had a look at previous threads on frosted glass, but they all seem out of date since the new version of vray.
What is the best approach to frosted glass:
Refraction glossiness or translucency? The later seems faster but less accurate(with the same no, of samples) than the former.
I guess it depends on the way the glass has been frosted in real life, ie transfer or sand-blasted(yes I am that pedantic).
I'm interested in your suggestions for both accurate and fast approaches to this shader.
What is the best approach to frosted glass:
Refraction glossiness or translucency? The later seems faster but less accurate(with the same no, of samples) than the former.
I guess it depends on the way the glass has been frosted in real life, ie transfer or sand-blasted(yes I am that pedantic).
I'm interested in your suggestions for both accurate and fast approaches to this shader.
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