I need to isolate a few rooms in a house. They are created as separate geometry so they can be treated separately from other pieces of the model fairly easily.
My problem is that I'd like to isolate the rooms by "ghosting" back the rest of the house so the isolated room is full color and everything else is partially transparent -- or maybe has an "x-ray" material where the front faces are more transparent than the sides.
Rendering such an 'xray' along with the full-rendered isolated room makes for long render times. I'm trying to develop some sort of "trick" to speed it up but so far nothing is 'clicking'.
I know that I can get very fast renders if I ignore lights and use an Override xray material for the entire house. Also even with lights ignored entirely, an xray material or just vray object properties set at alpha of .1 will render super fast -- and then I can use the alpha channel as a ghosted house.
The problem comes in when I'm thinking about how to composite the full-color isolated room. If I put it behind the ghost house it will look weird because there will be too many layers in front of it -- and if comp it in front of the ghost house it will look "glued on".
Anyone have any tips on how I can do this in an efficient manner? By the way, this animation is not using GI (at least not at present) so I don't have to deal with the added complexities of that.
My problem is that I'd like to isolate the rooms by "ghosting" back the rest of the house so the isolated room is full color and everything else is partially transparent -- or maybe has an "x-ray" material where the front faces are more transparent than the sides.
Rendering such an 'xray' along with the full-rendered isolated room makes for long render times. I'm trying to develop some sort of "trick" to speed it up but so far nothing is 'clicking'.
I know that I can get very fast renders if I ignore lights and use an Override xray material for the entire house. Also even with lights ignored entirely, an xray material or just vray object properties set at alpha of .1 will render super fast -- and then I can use the alpha channel as a ghosted house.
The problem comes in when I'm thinking about how to composite the full-color isolated room. If I put it behind the ghost house it will look weird because there will be too many layers in front of it -- and if comp it in front of the ghost house it will look "glued on".
Anyone have any tips on how I can do this in an efficient manner? By the way, this animation is not using GI (at least not at present) so I don't have to deal with the added complexities of that.
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