Hi,
I know this issue has been posted before, but I've found no solution to what is going on in my scene.
Lots of small dots are rendered in specific locations of the scene, even when indirect illumination is turned off. I asume it's a material problem.
I found out that when hiding glass or water objects those dots disappear.
Some possible workarounds I've tried with no success are:
- no GI caustics
- vray environment override off
- displacement off
- perspective view render
I'm working with vray sun/vray sky/phisical camera with camera correction.
Merging the scene into a new file is not an option, cause I have my geometry linked to a DWG file.
Here are a couple of images with the problem showing and the settings I'm working with.


Thanks in advanced,
Guido.
I know this issue has been posted before, but I've found no solution to what is going on in my scene.
Lots of small dots are rendered in specific locations of the scene, even when indirect illumination is turned off. I asume it's a material problem.
I found out that when hiding glass or water objects those dots disappear.
Some possible workarounds I've tried with no success are:
- no GI caustics
- vray environment override off
- displacement off
- perspective view render
I'm working with vray sun/vray sky/phisical camera with camera correction.
Merging the scene into a new file is not an option, cause I have my geometry linked to a DWG file.
Here are a couple of images with the problem showing and the settings I'm working with.


Thanks in advanced,
Guido.
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