I have a problem that I can not see my environment background through a transparent object when I use the "Reflection/refraction environment override" with another map.
What I did was:
- I have a simple scene with some transparent objects
- I placed at photo in the 3ds max Environment map slot and set it to Screen in the Material Editor (so it is background for my render)
- I placed a map in the both Vray "Reflection/refraction environment override" and "Vray GI Environment skylight override", and set it to Spherical.
Now when I render I do get reflection and some light. I can also see other objects through an object.
BUT I can not see the background through any of the objects. I suspect this is because the "Vray Reflection/refraction environment override" slot uses the sperical mapped image also as refraction so what I see is some part of the spherical map .. whereas I wanted to see the Screen-mapped background image.
Can anyone help me solve this issue?
What I did was:
- I have a simple scene with some transparent objects
- I placed at photo in the 3ds max Environment map slot and set it to Screen in the Material Editor (so it is background for my render)
- I placed a map in the both Vray "Reflection/refraction environment override" and "Vray GI Environment skylight override", and set it to Spherical.
Now when I render I do get reflection and some light. I can also see other objects through an object.
BUT I can not see the background through any of the objects. I suspect this is because the "Vray Reflection/refraction environment override" slot uses the sperical mapped image also as refraction so what I see is some part of the spherical map .. whereas I wanted to see the Screen-mapped background image.
Can anyone help me solve this issue?
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