I have precalcd the LC using Flythrough - two thumbs up.
I have precalcd the IrrMap using every nth frame + using the pre-saved Vrlmap for the secondary bounce - another two thumbs up.
When I go to render, the frame times are insanely high (like 2 hours instead of 40 minutes). Two thumbs down
I noticed that doing the precalc on the IrrMap went really fast when using the saved Vrlmap for secondary bounce - is this somehow causing my final renders to slow down ?
Essentially, my real question is this - I have got my saved LC in my pocket and next I want to precalc the IrrMap. What should I do with the secondary bounce when I am precalcing the IrrMap ? What I have outlined above is resulting in very slow render times ? Shoudl I just turn off secondary bounce ? (I tried that and it was taking ages to do the precalcs - I guess that could be the lesser of two evils)
Ive spent the last 3 days doing various tests to get rid of all the flickering, so now I am out of time to do more tests and hence this post
I have precalcd the IrrMap using every nth frame + using the pre-saved Vrlmap for the secondary bounce - another two thumbs up.
When I go to render, the frame times are insanely high (like 2 hours instead of 40 minutes). Two thumbs down
I noticed that doing the precalc on the IrrMap went really fast when using the saved Vrlmap for secondary bounce - is this somehow causing my final renders to slow down ?
Essentially, my real question is this - I have got my saved LC in my pocket and next I want to precalc the IrrMap. What should I do with the secondary bounce when I am precalcing the IrrMap ? What I have outlined above is resulting in very slow render times ? Shoudl I just turn off secondary bounce ? (I tried that and it was taking ages to do the precalcs - I guess that could be the lesser of two evils)
Ive spent the last 3 days doing various tests to get rid of all the flickering, so now I am out of time to do more tests and hence this post
Comment