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Pencel+ or FinalToon for animated hatching?

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  • Pencel+ or FinalToon for animated hatching?

    I'm looking for the best solution for animated, sketchy edged, crayon hatching look for my exterior renderings.

    Here's what I understand so far from what I've seen and read about the NPR renderers out there:

    VRayToon
    Good: Good line width control and renders within VRay renderer.
    Bad: Doesn't render on a per object basis.

    FinalToon (by cebas)
    Good: Linetypes as a material, so it renders in VRay -per object.
    Bad: I have yet to see a decent animated hatching.

    Pencil+ 2 (by psoft)
    Good: Linetypes as a material, so it renders in VRay -per object.
    Bad: I have yet to see a decent animated hatching.

    Liquid+ (by psoft)
    Good: Nice painterly effects on faces as render effect -scanline
    Bad: It's scan line.

    Max's Ink'n Paint
    Good: Linetypes as material.
    Bad: Not easy to control, but with the right animated maps, it's ok.

    Anyone else have any experience with these or suggestions?

  • #2
    in such situation i would recomend rendering objects on a separate pass, the toon ones from other ones.
    Dmitry Vinnik
    Silhouette Images Inc.
    ShowReel:
    https://www.youtube.com/watch?v=qxSJlvSwAhA
    https://www.linkedin.com/in/dmitry-v...-identity-name

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    • #3
      Searchy searchy

      http://www.chaosgroup.com/forum/phpB...hing+animation

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      • #4
        I remember illustrate to be very cool some years ago...it might be helpfull
        http://www.davidgould.com/

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        • #5
          also brazil r/s has some cool toon stuff.
          Dmitry Vinnik
          Silhouette Images Inc.
          ShowReel:
          https://www.youtube.com/watch?v=qxSJlvSwAhA
          https://www.linkedin.com/in/dmitry-v...-identity-name

          Comment


          • #6
            in such situation i would recomend rendering objects on a separate pass, the toon ones from other ones.
            Thats the conclusion that I came to this morning, and am currently rendering to .rpf format and selecting material id's to comp in animated fills. Is this what you recommend? I'm going to experiment with rendering out the sketchy edges and comping them on top in Combustion as well.

            Yes, I did find this excellent reference and example of hatching with VRayToon by EGZ yesterday. He does say that it doesn't work per object, but on the whole scene. I'm looking for a bit more control.

            also brazil r/s has some cool toon stuff.
            This one I haven't tried, but at this point buying Brazil may be too much.

            I remember illustrate to be very cool some years ago...it might be helpfull
            http://www.davidgould.com/
            Does Illustrate do extended edges? As far as I can tell from their gallery, Illustrate creates a look cleaner than I want. Does it have good random line width control? Animated hatching?

            I was able to get a pretty good control with hatching and line width with Max's Ink'n Paint material after a bit last night. The only problem that I forsee with animation is that the scale of the hatching won't update as I move away or closer to the object. Should I care? It seams to me that, to keep a hand drawn look, the hatching maps would need a multiplier script to change it's scale based on how close the camera gets to the object. Anyone try this before?

            If I can get away with a day more of experimenting at work, then I'll be posting results by tomarrow. Thanks for your suggestions so far.

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            • #7
              So here I go replying to my own post .

              I ended up using a cameramap modifier for my hatching ink'n paint map. I hope that I don't get that awful swimming texture look that is usually shown with animated hatching. I plan on creating a half dozen black and white hatch pattern images to cycle through for an animated map. Comping this in Combustion (or any other compositor) with Multiply works great.

              The edging with ink'n paint (black and white) comped in to Combustion perfectly as well, giving me edge control.

              Setting material id's to my sub-materials worked as well to separate my materials in Combustion.

              Now I have full control with hatching in the shadows, edge variance (but I would still like extended edges), and sketchy wall textures per material.

              With all this, I'm still a dummy with image hosting. When I find an easy way to do it and actually have the images show up here in the forum, I'll post my progress.

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              • #8
                vraytoon now days does have per object control FYI

                you can upload your images to imageshack.us.

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                • #9
                  vraytoon now days does have per object control FYI.
                  Ha! Cool, Thanks DaForce. Now if I can only get my hatching as nice as egz did with his forklift. I'm finishing up a render test to run tonight. I'll post results tomorrow. I still need to render a hatching pass, and the main pass of a 200 frame test of an exterior scene. I'll go back then and try the VRayToon material. Ok, I just tried it and it works pretty good as an environment effect. I'll use it tomorrow.

                  you can upload your images to imageshack.us
                  When I've used them in the past here, only a url shows up. Am I missing something?

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                  • #10
                    Well when you upload your image to imageshack you are given a bunch of different link types to use in various forum types..etc... well the last one is a direct link to your image (it says that) just copy that one and paste it here and then put the IMG links around the outside of it.

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                    • #11
                      Well when you upload your image to imageshack you are given a bunch of different link types to use in various forum types..etc... well the last one is a direct link to your image (it says that) just copy that one and paste it here and then put the IMG links around the outside of it.
                      Well, after half dozen times of asking how this is done someone finally has the decency to reply. Thanks Daforce. This should work for me. I'll post tomorrow.

                      Comment


                      • #12
                        haha anytime.

                        Actually one of the links they provide works just fine with this forum, but i find it easier to grab the direct link and put the image tags in myself. As after you past it just highlight it with the mouse and then click the IMG button that will put both tags in at once. Done.

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