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I never realized why this happens?!
I mean, opacity should be at minimum like refraction with ior 1 or any other simple computation (pass or no-pass), so I can't guess the reason of its slowness, any ideas?
It is because Vray is all about raytracing, and opacity is a scanline thing. Doing a refraction with IOR of 1 is much faster. The only disadvantage is that your trace depth may need to be set high if oyu have a lot of level of transparency.
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