I've received some advice on how to go about using the unwrap modifier and exporting an image so that I can add some texture and detail to it using photoshop, but I still need a bit more clarification on what my workflow should resemble. This is my first attempt at an exterior rendering, and I don't plan on getting it up to the same level as I often find in this forum, but I would LOVE to better understand how I can go about making my materials look a little more organic/realistic. Below is one of my two shots (the other is an aerial.) I detached the road so that it is its own Editable Mesh. My material on this mesh is now just a VrayMat with an image in the bump slot (not doing much for me in my opinion...) Anyways, I have a UVW Map modifier applied to the road mesh, using just planar mapping. I then have an Unwrap UVW modifier. I don't understand what exactly I should do next. Have I already taken the wrong path? The program crashes when I try to use the Textporter plugin to export the entire road object. I guess I can chop it up into several objects (by detaching polygons, right?) but I still don't understand exactly how I REMAP the texture back onto the object even if I am successful at exporting it into Photoshop.


Any light someone can shed on this workflow would be great, and sorry if this is universally understood, but I'm way beind the curve I guess.
Thanks in advance.
- Alex


Any light someone can shed on this workflow would be great, and sorry if this is universally understood, but I'm way beind the curve I guess.
Thanks in advance.
- Alex
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