Okay, I'm starting to get the hang of this velocity vector stuff. However, I don't understand why a stationary object generates a visible velocity channel.
If I have a stationary camera and an object moving in front of a stationary plane, the plane generates a grey velocity channel, while the moving object gets colored appropriately. When taking the motion vector image into AE for use with Reelsmart motion blur, the grey plane "vectors" cause problems with the moving objects motion blur and it only blurs within it's own boundaries -- it will not create a true streaking effect. If non-moving objects were invisible to the vrayvelocity then it would work great.
Optionally, I could do a separate pass with only moving objects and hide all non-moving objects. That is possible -- but if I have a sequence where a camera is initially stationary (so background is non-moving) but then the camera moves (everything is moving) the separate pass idea won't work (unless I create a pass for the moving frames of the camera separate from the non moving frames) -- which is a pain.
It really seems like stationary objects should be hidden automatically on the velocity channel.
If I have a stationary camera and an object moving in front of a stationary plane, the plane generates a grey velocity channel, while the moving object gets colored appropriately. When taking the motion vector image into AE for use with Reelsmart motion blur, the grey plane "vectors" cause problems with the moving objects motion blur and it only blurs within it's own boundaries -- it will not create a true streaking effect. If non-moving objects were invisible to the vrayvelocity then it would work great.
Optionally, I could do a separate pass with only moving objects and hide all non-moving objects. That is possible -- but if I have a sequence where a camera is initially stationary (so background is non-moving) but then the camera moves (everything is moving) the separate pass idea won't work (unless I create a pass for the moving frames of the camera separate from the non moving frames) -- which is a pain.
It really seems like stationary objects should be hidden automatically on the velocity channel.
Comment