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I am looking for a way to create fire for a spit-roaster res
I am looking for a way to create fire for a spit-roaster res
I am looking for a way to create a little fire for a spit-roaster restaurant. We use viz2007 here, and I have never used particles before so I am asking for your advice.
since no one else has replied yet - I did something similar with a colleague and we did it in post with Boris something or other (cant remember actual plug-in) for After Effects. Less trouble then particles! - depends how close you get to the fire - there's also some dvds for sale with footage of flame + alphas for compositing
Spot on Glyph.
Unless you need the fire to react a lot to your scene objects, go Post and you'll be merry.
A simple bunch of omni lights with some animated noise on the intensity should match the footage well for the lighting fire would add.
No plugins needed (other than VRay), it uses the VRay AO shader to put the glow effect in between the coals. It is set up for scenes where the system units are set to mm but it should work in scenes using inches with a bit of tweeking.
Don't know if you've allready done your fire, but honestly, (without a specialized fire\gas simulator like FumeFX) it's pretty dificult to make fire look realllly good with particles (pflow, post, or otherwise). I would highly recommend filming a real fire against a black background, then keying it out in a compositing program. Then, after mapping that keyed footage to one or two planes in your roaster, you could render it out in a seperate pass. This way, you have fire that's as realistic as it gets, and you can tweak with glows and stuff in post.
I'm telling you, nothing beats the real thing. Especially for ease of use and speedy rendering. If you get the chance, could you post a frame so we could see how it turned out?
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