What is the best way to break the lines between two elements? I have been seeing some nice images with things like the road and grass transition not being straight. Is this accomplished with texture mapping or modeling? In the below example it seems it is modeling and texture mapping since displacement is being used for the grass. Any tips?
Here is an example:
http://www.d-e-s-i-g-n.ru/facades/seriya44.htm
Here is an example:
http://www.d-e-s-i-g-n.ru/facades/seriya44.htm
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