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Showing Exterior Glass for Interior Shots

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  • Showing Exterior Glass for Interior Shots

    Up until now, I've been ignoring exterior window glass and shutting it off completly for my interior shots. Now I would like to try to use it so I can see the slight reflectivity in my animations. However, my attempts so far have not worked out well. I'm using a fully refractive material (255rgb) with about 10% reflectivity on the window glass. When I render, the glass appears to be darkening the scene. But, if I exclude the glass from the Sunlight, it doesn't seem to behave correctly. Can I cheat this effect and just put a regular reflective material on the glass, then make it like 99% transparent in the obj. props? Thanks for any help - Dave

  • #2
    just make the glass invisible to GI.
    ____________________________________

    "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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    • #3
      I could have swore I tried that. I seem to recall this having a negative effect on the glass material but I'll give that another try. Seemed like the glass windows added tons of IR calc time to the shot?

      I was wondering about another posibility. and it could be foolhearty, but what if I calc the IR map without the glass object, then turn it on for the final animation? Any speed advantages doing this way?

      Thanks - Dave

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      • #4
        That is a common way to do it as well.

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        • #5
          that was the workaround before we had access to GI settings for individual objects.
          ____________________________________

          "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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          • #6
            ah yeah, true.

            Make my previous statement read.. that WAS a common method

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