Hi,
I'm trying to recreate the following material for a model I'm making...
(The repeating metal circles around the cd player)
I've made some maps in Photoshop that seem to give the right shape when used as bump or displacement maps. However, I want to get a small anisotropic highlight on each circular segment, and I only seem to get large highlights down the entire object. See below.
Is it possible to achieve this effect without actually creating geometry for each segment. I need each one to behave like the top of the cylinder in the image below.
Any help would be much appreciated.
Cheers,
John
I'm trying to recreate the following material for a model I'm making...
(The repeating metal circles around the cd player)
I've made some maps in Photoshop that seem to give the right shape when used as bump or displacement maps. However, I want to get a small anisotropic highlight on each circular segment, and I only seem to get large highlights down the entire object. See below.
Is it possible to achieve this effect without actually creating geometry for each segment. I need each one to behave like the top of the cylinder in the image below.
Any help would be much appreciated.
Cheers,
John
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