I'm looking at something close to what the car commercials do often. They usually have these really sexy fairly white and large lights visible to reflections specifically placed on the car.
Currently I don't know of a good way, other than testing renders, to check the position and relative shape of a reflection/highlight on the surfaces without spending a bunch of time. this is especially difficult for animations.
Can anyone point me int the right direction with learning how to do this in 3D better. It's a bit more real-time with photography. I'm not sure if there's a way to show realtime reflections in max. If so I could link boxes/planes to the lights to show approximate placement for highlights and reflections in the viewport to show through the animation.
I'm just looking for a better way than I am currently doing it, which is pretty much just trial and error.
Any help is appreciated, even if it's just telling me to buy a particular book.
Currently I don't know of a good way, other than testing renders, to check the position and relative shape of a reflection/highlight on the surfaces without spending a bunch of time. this is especially difficult for animations.
Can anyone point me int the right direction with learning how to do this in 3D better. It's a bit more real-time with photography. I'm not sure if there's a way to show realtime reflections in max. If so I could link boxes/planes to the lights to show approximate placement for highlights and reflections in the viewport to show through the animation.
I'm just looking for a better way than I am currently doing it, which is pretty much just trial and error.
Any help is appreciated, even if it's just telling me to buy a particular book.
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