I was wondering if anyone has experience this before. I’m currently working on a residential interior and I have been adding furniture pieces as I go. I’m using IR map for the first bounce and LC for the second. For test renderings, I use the “Very Low” preset for the IR maps and low setting for LC. Typically this would give me 2 IR pre-passes before it renders. As I was adding furniture pieces, there was a point where the pre-pass jumped from 2 to 5 passes. The first 2 passes where light and the remaining 3 passes where dark. I think this has something to do with the glossiness because when I turned it off, it went back to 2 passes. Could someone please explain why this is?
Now for the other pre-pass issue. After calculated the IR and LC maps, I loaded the saved maps for my rendering pass. Instead of going straight to the rendering, it went back through 4 IR pre-passes. The pre-passes where quicker then the original IR calc. Does anyone know why this is happening?
Thanks,
Scott.
Now for the other pre-pass issue. After calculated the IR and LC maps, I loaded the saved maps for my rendering pass. Instead of going straight to the rendering, it went back through 4 IR pre-passes. The pre-passes where quicker then the original IR calc. Does anyone know why this is happening?
Thanks,
Scott.
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