I havent read through all of the post. However I will say that this is not the displacement indeed. It looks like one or, some machines on the farm are not loading a texture or an object or something. Since the surface of the water stays consistent throughout, and rather something else offscreen pops on and off.
I suggest to make a step back. Render a test animation with a vrayMtl grey override, to see if it is the geometry/displacement first. If its not, then turn off the displacement and render the animation with the water shader and all objects. See if something is poping on and off.
Hope that helps.
I suggest to make a step back. Render a test animation with a vrayMtl grey override, to see if it is the geometry/displacement first. If its not, then turn off the displacement and render the animation with the water shader and all objects. See if something is poping on and off.
Hope that helps.
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