I know that in the tutorial "rendering a walk-through animation", the method was to use LC for both primary and secondary GI, calc it for whole animation and load it. Then make IR the primary, calc for the whole scene at every Nth frame, load it, and then render. This was just moving camera only.
Would this method work for a scene with moving objects as well? can you not use IR map when doing animations of moving objects? I know a lot of people say you have to use QMC for animations of moving object.
What would be the difference (aside from speed) using a multiframe pre-rendered and loaded IR map as opposed to single frame, in terms of flickering? I guess I am trying to find a way to use IR for animations since its so much smoother result in large flat areas. If not, brute force it is...
thoughts?
Would this method work for a scene with moving objects as well? can you not use IR map when doing animations of moving objects? I know a lot of people say you have to use QMC for animations of moving object.
What would be the difference (aside from speed) using a multiframe pre-rendered and loaded IR map as opposed to single frame, in terms of flickering? I guess I am trying to find a way to use IR for animations since its so much smoother result in large flat areas. If not, brute force it is...
thoughts?
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