I've got an exterior "still" shot that I've populated with almost 100 xFrog trees (maybe 5 types of tree instances). This project is almost unbearable to open up and manuever around in the viewport, let alone rendering it. Infact, the scene has just got to the point where it crashes when I do try to render it. I'm Running 4 Gigs memory with 3 gig switch enabled on a single core xeon 3.0.
So I've just tried using the Vray proxy feature for the first time. I made proxies of all the xfrog plant objects and deleted the old objects leaving nothing but the proxies. The scene will atleast now start renderign the shot, but that's about it, still painfully slow. Are there any other tips and tricks for cleaning up memory requirements for scenes like this with lots of 3D geometry? Was it smart to use instances of the trees for duplication? Perhaps it was the render settings I chose?
I set the render up for 5000x3500res Qmc/Qmc, QMC sampling 2/5, 2 global subdivs, .001 noise thrsh and I'm spliting it over multiple machines accrossed the network.
Thanks for any advice in advance - Dave
So I've just tried using the Vray proxy feature for the first time. I made proxies of all the xfrog plant objects and deleted the old objects leaving nothing but the proxies. The scene will atleast now start renderign the shot, but that's about it, still painfully slow. Are there any other tips and tricks for cleaning up memory requirements for scenes like this with lots of 3D geometry? Was it smart to use instances of the trees for duplication? Perhaps it was the render settings I chose?
I set the render up for 5000x3500res Qmc/Qmc, QMC sampling 2/5, 2 global subdivs, .001 noise thrsh and I'm spliting it over multiple machines accrossed the network.
Thanks for any advice in advance - Dave
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