Up until now when I needed to render CG with shadows and reflections over a live action plate, I have been rendering with Vray material wrapper/matte surfaces to get shadow/reflections, etc.. and saving them into the alpha of sequences. I found this technique in the tutorial, although more work, to be a bit more robust and have more control.
Since I am usually passing renders off to compositors, would i just be then rendering the OBJECT and MASK vray comp textures (with filter maps and AA OFF?), as described in the tutorial, and thats all i need to give the compositor? I am guessing he/she would have to use a luma matte in their program since these images dont have alpha in them? Also, using this same techinque, how would i fit into the workflow rendering separte shadows or reflections if the compositor asked for them?
thanks, great stuff
Since I am usually passing renders off to compositors, would i just be then rendering the OBJECT and MASK vray comp textures (with filter maps and AA OFF?), as described in the tutorial, and thats all i need to give the compositor? I am guessing he/she would have to use a luma matte in their program since these images dont have alpha in them? Also, using this same techinque, how would i fit into the workflow rendering separte shadows or reflections if the compositor asked for them?
thanks, great stuff
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