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When to use the physical camera?

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  • #16
    thank you for the suggestions, but I didn't use the physical camera or the vraysun/sky for this shot (not yet at least.) i was hoping someone would be able to tell me whether or not jacking up the vray plane lights' intensity to show up when using a vray phys. cam would screw up anything else or would hinder render times. i would try it for myself, but I don't work on 3D all the time. Any advice on this would be greatly appreciated.

    Thanks.

    - Alex

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    • #17
      Originally posted by studioDIM
      Tammo, do have a go at the tutorial i prepared a while back (big thread in the tips and tricks).

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      • #18
        well Alex i don t think it will increase ur render times...it will make u go through a lot of new stuff, i suppose...so jump in phisycall if u have the time really

        ...oh and if u do, lele tm s tutorial is gr8 to get started!
        Nuno de Castro

        www.ene-digital.com
        nuno@ene-digital.com
        00351 917593145

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        • #19
          i've used the phys cam a couple of times before...but that was just for an exterior shot, so i only had one light source (i guess two with vray sky...) anyways, i just need to finish downloading lele's tutorial videos. thanks for the help!

          - Alex

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          • #20
            Nice tests Nikki.

            It would be cool if this could be done at real-time in the VFB. Sorta like how PS use's a colour temperature slider, when processing RAW images.

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            • #21
              yeahhh....
              long time posted on the whishlist...
              Nuno de Castro

              www.ene-digital.com
              nuno@ene-digital.com
              00351 917593145

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              • #22
                Hmm, time for a bump then ..

                EDIT, If I could find it

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                • #23
                  White Balance is cool, but I always wondered... why not just do that in post? Outputing full float means you can stretch those images like fresh bubblegum.

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                  • #24
                    Originally posted by ene.xis

                    or th "s-curve" in photoshop (daforce tm)


                    =:-/
                    Laurent

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                    • #25
                      Originally posted by cpnichols
                      White Balance is cool, but I always wondered... why not just do that in post? Outputing full float means you can stretch those images like fresh bubblegum.
                      true-true

                      use whatever makes u more confortable i d say!
                      Nuno de Castro

                      www.ene-digital.com
                      nuno@ene-digital.com
                      00351 917593145

                      Comment


                      • #26
                        The only reason not to do it in post is that the price of combustion, fusion or nuke is a lot steeper than the cost of a VRay license.
                        This of course, as i do not include Photoshop as an HDR compositor.

                        Those who can, surely will opt for Post (selective, realtime, and whatnot), but for everyone else, it's a great addition, imo.
                        Very much like for LWF and VFB curves.

                        Lele

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                        • #27
                          ^ For photoshop HDRI work, I offset that by getting my full float image, changing the exposure and flattening, then doing the same with another exposure (higher/lower). Copy them over each other and mask out to your prefered balance. You can then treat each layer seperatly and after masking even re-export sections if you destroy the levels too much.

                          Its messy as hell, but with a bit of practice can get some amazing results.

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                          • #28
                            After watching Leles tutorials i am now a LWF and phys-cam convert.
                            Didnt think this would happen but i can get so much nice light into my interiors without faking.
                            But i do not darken my materials since this seems to stop the bounced light too early even if its physically correct (at least in my interior tests).
                            Reflect, repent and reboot.
                            Order shall return.

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