Hi
Usually when I want to have glass reflect the context, I would apply maps to planes and locate them at key points around the building to create good reflections but this can be time consuming.
So, I was wondering if anyone applied the reflections directly onto the glass geometry? This would allow for precise location of reflections.
In an attempt to do this, I have put a mix map in the reflection slot with 2 jpegs of the context mixed with the opacity map. The outcome is that it nearly works but the reflected building on the lower part of the glass lacks contrast.



If anyone has any ideas on how to make this better/more realistic - please let me know.
Regards
N
Usually when I want to have glass reflect the context, I would apply maps to planes and locate them at key points around the building to create good reflections but this can be time consuming.
So, I was wondering if anyone applied the reflections directly onto the glass geometry? This would allow for precise location of reflections.
In an attempt to do this, I have put a mix map in the reflection slot with 2 jpegs of the context mixed with the opacity map. The outcome is that it nearly works but the reflected building on the lower part of the glass lacks contrast.



If anyone has any ideas on how to make this better/more realistic - please let me know.
Regards
N
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