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  • Bad AA

    I have some AA problems when rendering materials with very bright highlights. For the moment I´m rendering a car interior that has some cromed parts, and edges where a highlighted side meets a darker side of the object gets "edgy". I have tried fixed up to 6 subdivs but it doesn´t help.

  • #2
    tick the sub pixel mapping in the colour mapping section. should do it
    Freelance TD/Generalist
    http://www.vanilla-box.co.uk

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    • #3
      Nah, it got a bit better, but it´s not as good as it should be.

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      • #4
        what AA method are you using. Stay away from ones use image sharpeners.
        ____________________________________

        "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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        • #5
          Originally posted by percydaman
          what AA method are you using. Stay away from ones use image sharpeners.
          i double that!
          Nuno de Castro

          www.ene-digital.com
          nuno@ene-digital.com
          00351 917593145

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          • #6
            i posted about similar issues a few times already. since a bunch of builds this IS a problem. It also causes nasty white spots in glossies that reflect HDR (either environments or bright vraylights or bright reflectionplanes.) And the only solution posted so far was clamp outut + subpixelmapping...wich is a no-go. I wanna render out full float to do propercomping, not render fullfloat and clamp things right away...

            Regards,
            Thorsten

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            • #7
              Here's an explanation of why you're getting the problem - http://joconnell.com/view.php?category=3d&view=28 but unfortunately as thorsten mentioned it means you can't use a full float workflow.

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              • #8
                Originally posted by instinct
                And the only solution posted so far was clamp outut + subpixelmapping...wich is a no-go. I wanna render out full float to do propercomping, not render fullfloat and clamp things right away...
                Unfortunately, there is no good solution for this. It's an "either-or" situation; you can't have both full floating-point output and nice antialiasing of highlights. If you wish to keep the floating-point values, one good solution is to blur slightly the bright areas after you've done the compositing - this works well, since in practice, you will get glows there, if you were to take a photograph of the scene. Also make sure you don't use sharpening AA filters (Catmull-Rom, Mitchell-Netravali etc).

                Best regards,
                Vlado
                I only act like I know everything, Rogers.

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                • #9
                  wouldn t those bright spots in a photo bloom?

                  i suppose thats the sollution...to bloom those areas in post...
                  Nuno de Castro

                  www.ene-digital.com
                  nuno@ene-digital.com
                  00351 917593145

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                  • #10
                    I would be perfectly happy with bright highlights. But the white dots appear all over the place. And the AA on detailed Chromeparts goes completely fubar if values above 1 are reflected along the sillouttes.

                    Thorsten

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                    • #11
                      Originally posted by instinct
                      I would be perfectly happy with bright highlights. But the white dots appear all over the place. And the AA on detailed Chromeparts goes completely fubar if values above 1 are reflected along the sillouttes.

                      Thorsten
                      In that case maybe you can try using only highlights, or highlights+perfect mirror reflections?

                      Best regards,
                      Vlado
                      I only act like I know everything, Rogers.

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                      • #12
                        got trouble thinking straight atm as am beyond 30 hours of work right now heh. Once this deadline is met or missed ( ) i'll try to prepare some examples what i mean.

                        Thorsten

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                        • #13
                          dig in dude, dig in!

                          Lele

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                          • #14
                            Originally posted by instinct
                            I would be perfectly happy with bright highlights. But the white dots appear all over the place.
                            i see... i think i know what u mean... i ll try nd dig smth up later tonite!
                            Nuno de Castro

                            www.ene-digital.com
                            nuno@ene-digital.com
                            00351 917593145

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                            • #15
                              I´m testing some renderings atm where I have one black leather steering wheel on a bright white background. I was rendering with fixed 4 subdivs and thought that the edges looked to rough, so I increased subdivs to 8, and then the edges got even worse. This should be impossible.....

                              I´m using mitchell btw.

                              Percydaman, what do you mean by "what AA method are you using. Stay away from ones use image sharpeners."?

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