I have some AA problems when rendering materials with very bright highlights. For the moment I´m rendering a car interior that has some cromed parts, and edges where a highlighted side meets a darker side of the object gets "edgy". I have tried fixed up to 6 subdivs but it doesn´t help.
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tick the sub pixel mapping in the colour mapping section. should do itFreelance TD/Generalist
http://www.vanilla-box.co.uk
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Originally posted by percydamanwhat AA method are you using. Stay away from ones use image sharpeners.
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i posted about similar issues a few times already. since a bunch of builds this IS a problem. It also causes nasty white spots in glossies that reflect HDR (either environments or bright vraylights or bright reflectionplanes.) And the only solution posted so far was clamp outut + subpixelmapping...wich is a no-go. I wanna render out full float to do propercomping, not render fullfloat and clamp things right away...
Regards,
Thorsten
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Here's an explanation of why you're getting the problem - http://joconnell.com/view.php?category=3d&view=28 but unfortunately as thorsten mentioned it means you can't use a full float workflow.
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Originally posted by instinctAnd the only solution posted so far was clamp outut + subpixelmapping...wich is a no-go. I wanna render out full float to do propercomping, not render fullfloat and clamp things right away...
Best regards,
VladoI only act like I know everything, Rogers.
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wouldn t those bright spots in a photo bloom?
i suppose thats the sollution...to bloom those areas in post...
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Originally posted by instinctI would be perfectly happy with bright highlights. But the white dots appear all over the place. And the AA on detailed Chromeparts goes completely fubar if values above 1 are reflected along the sillouttes.
Thorsten
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by instinctI would be perfectly happy with bright highlights. But the white dots appear all over the place.
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I´m testing some renderings atm where I have one black leather steering wheel on a bright white background. I was rendering with fixed 4 subdivs and thought that the edges looked to rough, so I increased subdivs to 8, and then the edges got even worse. This should be impossible.....
I´m using mitchell btw.
Percydaman, what do you mean by "what AA method are you using. Stay away from ones use image sharpeners."?
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