what I mean was stay from AA filters such as Catmull Rom, Cook, and to a lesser extent Mitchell.
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Well, solution that works for me - you have to render original sized pict, then two times (or smth) bigger. Then, in post, blend 'em. That's it
We're tired of this HDR overbrights too, but there's nothin' to do about, except another hour for stills and a quarter for animations.I just can't seem to trust myself
So what chance does that leave, for anyone else?
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CG Artist
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Can you post an image? Because with sub pixel and clamp output turned on, I doubt there would still be AA issues.
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or a part of the render if you can't show the complete picture?
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Manually adjusting highlight glossiness in the material could be a good fix. Lowering the value will soften the highlight getting rid of the jaggies. I know its not as acurate but who cares as long as it looks ok.
-Brian
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