Is there any way to hook up the output for a camera into a material so that at render time both cameras are calculated at once and lets you display what one camera "sees" on an object in the final animation?
To simplify the explanation a bit, it would be the same as if you were to create two cameras in the scene, render the animation from one, and then use the movie in the material (to make a TV screen for instance) But without saving the movie out first.
The reason I'm asking is because doing it that way doesn't work if the camera "sees itself". if it sees the screen it's on then it either doesn't see anything, or in the best case scenario sees the previous frame and not the current one. To make it work properly both cameras would have to be rendered at the same time. so is there any way to do that? or am I gonna have to give up and do it with a lag or in post?
To simplify the explanation a bit, it would be the same as if you were to create two cameras in the scene, render the animation from one, and then use the movie in the material (to make a TV screen for instance) But without saving the movie out first.
The reason I'm asking is because doing it that way doesn't work if the camera "sees itself". if it sees the screen it's on then it either doesn't see anything, or in the best case scenario sees the previous frame and not the current one. To make it work properly both cameras would have to be rendered at the same time. so is there any way to do that? or am I gonna have to give up and do it with a lag or in post?
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