I can't seem to find anything that will do this. I am aware of being able to render out a normal pass, but I want to do this with a shader. Not only that, but I'd like to have control over the gradation colors.
The reason being, I want to change the colors, then have a falloff based on plain old camera angle to change how much this effect is visible based on angle.
I have a feeling I could make a pretty sweet looking material if I can figure that one out. I'm going for a slightly more accurate, yet still fake, pearlescent kind of material. I've seen some pretty good ones, but once I've taken them apart I find they don't really do what I want them to.
Of course I'd also like to add swirls to it too via a noise or something like that, but that's not necessary I suppose.
Any ideas?
The reason being, I want to change the colors, then have a falloff based on plain old camera angle to change how much this effect is visible based on angle.
I have a feeling I could make a pretty sweet looking material if I can figure that one out. I'm going for a slightly more accurate, yet still fake, pearlescent kind of material. I've seen some pretty good ones, but once I've taken them apart I find they don't really do what I want them to.
Of course I'd also like to add swirls to it too via a noise or something like that, but that's not necessary I suppose.
Any ideas?
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