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change a free camera to a VrayPhysicalCam??

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  • change a free camera to a VrayPhysicalCam??

    I am using the cameramatch utility to generate a camera for a photomontage. Is there a way to change a camera that is generated by the Cameramatch utility to a VrayPhysicalCam?? Even if I could make it a target camera I could snap to cam and target with placing a new camera but I can't do that because there is no target. Please advise

    Also more of a Max question. When I use a background image, whether and Environment background or Background source file it shows up in my viewport as offset, but when I render it is in the right spot. This screws up my camera match as well. Thanks in advance for any insight.

    Regards Peter.

  • #2
    Hey Peter,

    Lele has sort this one out for us

    http://www.scriptspot.com/3ds-max/leles-vray-tools

    Cheers

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    • #3
      Thanks Robur

      I downloaded it and after a few crashes managed to get it to work. Alternately you can make a free camera a target camera just by changing it in the properties and then draw a new VrayPhysCam over the 2 pivot points.

      Even using Leles script I still had to adjust lens size by eye. But it is a great little script. Thanks LeLe! and Robur!

      Regards Peter.

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      • #4
        there are knows issues with the RC3 in the management of the physcam which lead to max crashes, sorry, nothing i can do (well i tried and failed ).
        We'll see what happens when the RC4 is out.

        Lele

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