I have a scene with a plane emiting a vray light material and that is the only light in the scene. I have no vray lights or env skylight (set to zero). I also have to have the ground plane accept shadows plus be visible to reflections and contribute to GI, but not be in the alpha since they want to change the background later. using a vray material wrapper (alpha cont -1.0, etc...)
With this one lightbox emiting GI light in the scene on a visible floor plane its fine, get shadows etc. but when i put a mat wrap to just get the shadows they arent there and i get an ilegal pixels (see below). interesting thing is if I add a vray direct light, the shadow are there using the mat wrapper. Is there some prob with using just GI light and the material wrapper/matte shadows? am i doing something wrong? can someone please help me with this?
http://www.geocities.com/highpoly/fo...r_visisble.jpg
http://www.geocities.com/highpoly/forum/floor_matte.jpg
thanks
With this one lightbox emiting GI light in the scene on a visible floor plane its fine, get shadows etc. but when i put a mat wrap to just get the shadows they arent there and i get an ilegal pixels (see below). interesting thing is if I add a vray direct light, the shadow are there using the mat wrapper. Is there some prob with using just GI light and the material wrapper/matte shadows? am i doing something wrong? can someone please help me with this?
http://www.geocities.com/highpoly/fo...r_visisble.jpg
http://www.geocities.com/highpoly/forum/floor_matte.jpg
thanks
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