for a camera flythrough (no moving objects) and using IR/LC precalced maps but scene has lots of glossy reflections that must be sharp and accurate, what is the best way to calcualate those? if 'use LC for glossy rays' is off when the LC map is calced, what part of vray is calculating the glossies then? would it be done during the IR map phase (which would mean high IR settings needed for good reflections) or part of the actual rendering phase (ie by direct comp) and therefore dependent more on high rQMC and AA settings?
i have really small geometry that the reflections are flickering a bit....
thanks for any help/advice!
i have really small geometry that the reflections are flickering a bit....
thanks for any help/advice!
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