Hello,
I am working on my first Architectural rendering and I have a few basic questions about wall/floor geometry. I don’t want to go back and have to attach/weld stuff after I’m finished because of rendering artifacts, but I don’t want to do a lot of time consuming work ahead of time if it’s not necessary. So I would like to ask the people who have been using Vray: Does it work well with non-continuous geometry, or is it necessary to make everything one continuous mesh in order to get correct lighting/shadows with no artifacts?
More specifically:
1) Is it ok to “push-through” walls/roofs/floors so that the seams between them are not one continuous mesh?
2) If you can push through geometry, does it matter how far through you go? – In other words if you push one wall too far inside of another will it make it so that the shadows don’t line up correctly and the corner looks weird?
3) I know co-planner faces are not ok, but what about co-planar edges? Like if your using a single plane for a window and it’s borders end exactly where the frame begins?
4) This is more of a general geometry question: When using Vray is it ever necessary to “subdivide” the walls and floors to get accurate shadows and lighting? – so that there are more vertices per geometry for the rendering to work with – or is this not applicable when using Vray?
5) Finally – Does anyone know how MR in Max8/9 works with regard to these same questions?
Thanks very much for your time and info
I am working on my first Architectural rendering and I have a few basic questions about wall/floor geometry. I don’t want to go back and have to attach/weld stuff after I’m finished because of rendering artifacts, but I don’t want to do a lot of time consuming work ahead of time if it’s not necessary. So I would like to ask the people who have been using Vray: Does it work well with non-continuous geometry, or is it necessary to make everything one continuous mesh in order to get correct lighting/shadows with no artifacts?
More specifically:
1) Is it ok to “push-through” walls/roofs/floors so that the seams between them are not one continuous mesh?
2) If you can push through geometry, does it matter how far through you go? – In other words if you push one wall too far inside of another will it make it so that the shadows don’t line up correctly and the corner looks weird?
3) I know co-planner faces are not ok, but what about co-planar edges? Like if your using a single plane for a window and it’s borders end exactly where the frame begins?
4) This is more of a general geometry question: When using Vray is it ever necessary to “subdivide” the walls and floors to get accurate shadows and lighting? – so that there are more vertices per geometry for the rendering to work with – or is this not applicable when using Vray?
5) Finally – Does anyone know how MR in Max8/9 works with regard to these same questions?
Thanks very much for your time and info
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