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Distributed Rendering - Irridiance Map ?

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  • Distributed Rendering - Irridiance Map ?

    Hello Friends !

    Is there a solution, that every computer connected with the distributed rendering, will automaticly start calculating the irridiance pass ?

    I've tried it, but couldn't find a solution to work.
    Or is it still impossible ?

    Thank you for every little help,
    bernhard
    www.bernhardrieder.com
    rieder.bernhard@gmail.com

  • #2
    dont understand the question - calculating an irridiance map via DR works fine
    what is your problem?
    __________________________________
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    RebusFarm --> 1450 nodes ! --> 2.900 CPU !! --> 20.000 cores !!!
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    • #3
      sorry...

      my fault, I meant light cache....
      www.bernhardrieder.com
      rieder.bernhard@gmail.com

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