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Shadows: Soft edged and hard edged in same scene?

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  • Shadows: Soft edged and hard edged in same scene?

    Hello,

    With Vray if you check “Area” shadows you can have soft edged shadows. If you don’t check “Area” then you can have hard edged shadows. What do you do if you need both in the same scene?

    I’m new to Architectural rendering. I have been looking at a lot of photos, and it appears to me that in the real world there are both hard edged and soft edged shadows together, not either or.

    What do you do about this dilemma? Is there a common work-around or have I just missed something? Can you assign shadow types on a "per object" basis? I’m not real familiar with Vray. I am using RC3 and Max9.

    I posted an example photo: , but my question is in general. Thanks a lot for any info and help

  • #2
    area shadows ARE physically correct. Objects closer to their shadow have crisper shadows then those farther away so to speak. vray inherently includes this.
    ____________________________________

    "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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    • #3
      behold. one sun to light them all.

      ____________________________________

      "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

      Comment


      • #4
        wow perc, a master piece
        Dmitry Vinnik
        Silhouette Images Inc.
        ShowReel:
        https://www.youtube.com/watch?v=qxSJlvSwAhA
        https://www.linkedin.com/in/dmitry-v...-identity-name

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        • #5
          The edge blur (penumbra) is mostly a result of how far the shadow casting element is from the surface catching the shadow (like Percy said), It is about a 1/2 in. of blur for each 10 feet in direct sunlight.
          Eric Boer
          Dev

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          • #6
            and in physical terms, the rays in when pass through atmospheric layer get scattered and dispersed, so when the ray intersects the top edge of the cube it is disperesed more when it hits the ground plane, then the same ray that hits closer to the gound plane.
            Dmitry Vinnik
            Silhouette Images Inc.
            ShowReel:
            https://www.youtube.com/watch?v=qxSJlvSwAhA
            https://www.linkedin.com/in/dmitry-v...-identity-name

            Comment


            • #7
              Originally posted by Morbid Angel
              wow perc, a master piece

              aaahhh thank you. *bows
              ____________________________________

              "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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