Hello,
Almost every VRay render I see has nice sharp edges/corners where walls meet and where the ceiling/floor meets the walls. Like the first photo here: http://www.chaosgroup.com/forum/phpB...ic.php?t=19050
I am working on my first “room” rendering and I can’t get the edges/corners to be sharp. I’m using VRay Sun + VRay sky with IR for primary and QMC for secondary. (I tried LC for secondary, but ever render was over bright and lost too much shadow density- probably because almost everything in the scene is White) There are no textures/materials and everything besides the basic structure and pool is hidden. Sometimes I added a VRay light/skylight portal at the big window, which increased the shadow density a little, but messed up the GI tint and did not help the sharpness of the corners/edges.
These are some of the IR map settings I’ve tried so far:
1)min-3 max 0/ HSph subs 50/ least squares (7min)
2)min-3 max 0/ HSph subs 75/ least squares (12min)
3)min-3 max 0/ HSph subs 75/ least squares + detail enhancement (34min)
4)min-3 max 0/ HSph subs 75/ least squares + lower Clr.Thresh to .15 (1hr 12min)
5)min-3 max 0/ HSph subs 75/ delone (11min)
6)min-3 max 0/ HSph subs 100 / delone (40min)
7)min-3 max 0/ HSph subs 100 / delone + rQMC subs 2.0 (1hr 16min)
min-3 max 1/ HSph subs 75 / least squares (24min)
9)min-3 max 1/ HSph subs 50 / delone (11min)
10)min-3 max 1/ HSph subs 75 / delone (24min)
11)min-3 max3/ HSph subs 75/ delone (1hr 24min)
I also tried lowering the interp samps from 20 to 10/5 but it did not seem to do much for the edges. Is it because I’m rendering at the wrong size (640X480)? Am I just not rendering long enough - should I turn up the rQMC subs and render for many hours? Is it because I’m using a 3DS Max camera? Is it the angle of the light coming into the room? Or is it my IR map settings? Is there something else I should be adjusting other then the IR map settings?
Of all the changes I’ve made so far the one the seemed to help the most was lowering the Clr. Thresh to .15, but it made the rendering take close to 6 times as long and still no sharp edges (see arrows):
Any suggestions would be much appreciated. Thanks for your time and help
Almost every VRay render I see has nice sharp edges/corners where walls meet and where the ceiling/floor meets the walls. Like the first photo here: http://www.chaosgroup.com/forum/phpB...ic.php?t=19050
I am working on my first “room” rendering and I can’t get the edges/corners to be sharp. I’m using VRay Sun + VRay sky with IR for primary and QMC for secondary. (I tried LC for secondary, but ever render was over bright and lost too much shadow density- probably because almost everything in the scene is White) There are no textures/materials and everything besides the basic structure and pool is hidden. Sometimes I added a VRay light/skylight portal at the big window, which increased the shadow density a little, but messed up the GI tint and did not help the sharpness of the corners/edges.
These are some of the IR map settings I’ve tried so far:
1)min-3 max 0/ HSph subs 50/ least squares (7min)
2)min-3 max 0/ HSph subs 75/ least squares (12min)
3)min-3 max 0/ HSph subs 75/ least squares + detail enhancement (34min)
4)min-3 max 0/ HSph subs 75/ least squares + lower Clr.Thresh to .15 (1hr 12min)
5)min-3 max 0/ HSph subs 75/ delone (11min)
6)min-3 max 0/ HSph subs 100 / delone (40min)
7)min-3 max 0/ HSph subs 100 / delone + rQMC subs 2.0 (1hr 16min)
min-3 max 1/ HSph subs 75 / least squares (24min)
9)min-3 max 1/ HSph subs 50 / delone (11min)
10)min-3 max 1/ HSph subs 75 / delone (24min)
11)min-3 max3/ HSph subs 75/ delone (1hr 24min)
I also tried lowering the interp samps from 20 to 10/5 but it did not seem to do much for the edges. Is it because I’m rendering at the wrong size (640X480)? Am I just not rendering long enough - should I turn up the rQMC subs and render for many hours? Is it because I’m using a 3DS Max camera? Is it the angle of the light coming into the room? Or is it my IR map settings? Is there something else I should be adjusting other then the IR map settings?
Of all the changes I’ve made so far the one the seemed to help the most was lowering the Clr. Thresh to .15, but it made the rendering take close to 6 times as long and still no sharp edges (see arrows):
Any suggestions would be much appreciated. Thanks for your time and help
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