So I've finally got round to implementing Linear Workflow, and have used it on a couple of shopping mall jobs now. I'm really impressed with the way it gets light into areas that were previously very dark and required lots of additional fill lighting. However, I'm finding that when I do add additional lights such as max spots or omnis to areas that still need boosting, the multipliers of these lights need to be much higher than before adopting LWF - in some cases as much as 10x. Just wondering if anyone else has noticed this, or whether it's something I'm doing wrong. I'm using vray sun/sky, vray camera and reinhard colour mapping with 0.6 burn to take the hotspots down. Could any of these be a factor rather than LWF?
Using the reinhard burn value definitely knocks the stuffing out of vraylightmtls, and even with a multiplier of 50 I'm not getting a decent result. I've tried using vraylight mtl with shellac and blend materials as described on the forum, but haven't had much success with that either.
It's not causing any major problems, it's just that I find myself using much higher multipliers than previously, which I guess will ultimately impact on render times.
Apologies for the ramble! Any suggests will be greatly appreciated.
Cheers,
Andrew.
Using the reinhard burn value definitely knocks the stuffing out of vraylightmtls, and even with a multiplier of 50 I'm not getting a decent result. I've tried using vraylight mtl with shellac and blend materials as described on the forum, but haven't had much success with that either.
It's not causing any major problems, it's just that I find myself using much higher multipliers than previously, which I guess will ultimately impact on render times.
Apologies for the ramble! Any suggests will be greatly appreciated.
Cheers,
Andrew.
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