Following the discussion in this topic
http://www.chaosgroup.com/forum/phpB...ic.php?t=17670
most of the voters wished for a method of producing flicker-less GI animations... so here are some of the first results in this direction:
http://www.spot3d.com/vray/images/st...terpolated.avi
http://www.spot3d.com/vray/images/st...terpolated.avi
http://www.spot3d.com/vray/images/st...terpolated.avi
The method used expands on the already existing time interpolation for the irradiance map that is currently used for motion blur. This was simply extended to do the time interpolation over the samples of several irradiance maps for adjacent frames. This helps to greatly reduce the flickering in the resulting animation.
All animations are directly from the render, there is no additional compositing involved (e.g. separation into moving/static objects).
Best regards,
Vlado
http://www.chaosgroup.com/forum/phpB...ic.php?t=17670
most of the voters wished for a method of producing flicker-less GI animations... so here are some of the first results in this direction:
http://www.spot3d.com/vray/images/st...terpolated.avi
http://www.spot3d.com/vray/images/st...terpolated.avi
http://www.spot3d.com/vray/images/st...terpolated.avi
The method used expands on the already existing time interpolation for the irradiance map that is currently used for motion blur. This was simply extended to do the time interpolation over the samples of several irradiance maps for adjacent frames. This helps to greatly reduce the flickering in the resulting animation.
All animations are directly from the render, there is no additional compositing involved (e.g. separation into moving/static objects).
Best regards,
Vlado
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