So, now that I'm delving into the physical sky, camera, gamma, etc. I have a question about antialising. If you are supposed to leave sub pixel mapping and clamp output unchecked for proper results, how do you get better antialiasing around the bright edges like this?
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I just watched Lele's tutorial so I'm basically trying to work as he suggested.
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I just watched Lele's tutorial so I'm basically trying to work as he suggested.
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