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adjusting the min/max irradiance numbers

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  • adjusting the min/max irradiance numbers

    is there a mathematical method for calculating how to increase the iraddiance map passes as you increase the resolution?

    meaning... am rendering at 1000x750 with my min pass set to -4 and max to -1. now i want to render at 4000x3000 without a precalculated irradiance pass. is there a way to figure out the min/max numbers without trial and error?

  • #2
    You reduce the values by 1 for every doubling.

    So, 1000px wide to 2000px wide goes from -4 -1 to -5 -2
    Then 2000 to 4000 goes to -6 -3

    This is in keeping with the old IR precalc method anyway.
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