is there a mathematical method for calculating how to increase the iraddiance map passes as you increase the resolution?
meaning... am rendering at 1000x750 with my min pass set to -4 and max to -1. now i want to render at 4000x3000 without a precalculated irradiance pass. is there a way to figure out the min/max numbers without trial and error?
meaning... am rendering at 1000x750 with my min pass set to -4 and max to -1. now i want to render at 4000x3000 without a precalculated irradiance pass. is there a way to figure out the min/max numbers without trial and error?
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