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  • #16
    link link link link link link link link link

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    • #17
      dun't confuz teh link btn w/ the unlink button kek.
      Colin Senner

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      • #18
        Hi,

        Ive done some tests, linked a vraySun to a max sun system, and am trying to work out why if the height is determining the colour of the sun, why when the orbit of the sun system is set to 500 and 5000 the colours are the same? Is this a confusion by me, or am i misunderstanding? Is it the angle not the z height?

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        • #19
          When they mean the z-height, they mean the Azimuth, the angle of the sun from the horizon. At rendertime, the vray sun is assumed to be an infinite distance away, not simply located where the icon for it is.

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          • #20
            hehe, no offense, but i hope your not implying that our lil planet and its revolutions can somehow change the color of the sun. Like others have said, its all down the sky temperature, smog and what not.
            ____________________________________

            "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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            • #21
              I wasnt implying anything percy! I assummed Dynedain's response was the correct one, but the help text could maybe be made a bit more clear. If you say the z HEIGHT controls the colour, then I take it as correct! However if you put the angle from horizontal to vertical controls it, I would understand.

              I am happy I was correct to begin with!

              Azimuth is actually not correct either, not to be picky. its declination. I looked it up on wiki!!

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              • #22
                naw I was just funnin. Its a funnin kind of thread
                ____________________________________

                "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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                • #23
                  -Max Help Reads

                  The general process of creating links is to build the hierarchy from child to parent. You click Select And Link on the toolbar, select one or more objects as children, and then drag the link cursor from the selection to a single parent object. The selected objects become children of the parent object.

                  Once objects are linked, any transformations applied to the parent are also applied to its children. For example, if you scale the parent to 150%, the size of its children and the distance between the children and the parent are also scaled by 150%.

                  Unlinking Objects
                  Click Unlink Selection to remove the link from selected objects to their parents. Any children of the selected object are unaffected.

                  You can quickly unlink an entire hierarchy by double-clicking the root object to select the object and all of its children. Then click Unlink Selection.
                  Colin Senner

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