I have a very large, high poly, scene which contains a bunch of instanced proxy trees all over the place. The issue is that with the proxies turned on the scene crashes every computer on our farm. I am running out high resolution stills at around 4500 pixels (X). With the proxies off I can render the scene with no problems.
How can I separate the trees such that I can render the scene and have them reflect in the glass etc...but not show up anywhere else. Then How do I run out a separate pass of just the trees so I can comp them back in and still have their appropriate shadows being cast??? Is this too much to ask Vray to do?
Thanks everyone...
How can I separate the trees such that I can render the scene and have them reflect in the glass etc...but not show up anywhere else. Then How do I run out a separate pass of just the trees so I can comp them back in and still have their appropriate shadows being cast??? Is this too much to ask Vray to do?
Thanks everyone...
Comment