i did an animation with a saved irradiance map of that building (plus 3 other buildings, and it took 3-4 minutes a frame to render. the irradiance map took about 6 hours to render though, although it was alot of frames
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Roof tiles - geometry or displacement ?
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Hello DaForce,
I miissed your post
The way I did is, I made a spline and extruded by 0 thickness, maybe wrong? so no plane involved.
My idea was to do UVW tiling in the model rather to map, because you need different amount of tiling in different segments.
I got 1 map and 1 complimentary displacement for tile, but if you don't mind you can help me with another one
Regards
Srdjan
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Thanks DaForce, I guess this what I got will be good enough. Let me share my source for this, in case you, or other guys need it
Sirkus shared his stuff, thanks to Sirkus.
http://www.cgarchitect.com/vb/14582-...rior-shot.html
Regards
Srdjan
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Yeah as a proper displacement map thats not very good either. If you displace it on a simple plane with no diffuse map you will see it displaces wrongly, mainly because of the shadows.
However it seems to look ok in the render, but i think it would look bad up close without some PS work to remove teh shadows from the disp map.
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In swedish (and pictures!), but this is how I did it, simple with a texture and with DisplacementMod.
http://www.animate.se/viewtopic.php?...ight=takpannor
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one of daforce's posts was my post. my tiles were displacement and the procedural maps used to make them are in that link
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